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Ediload via titan
Ediload via titan













ediload via titan
  1. #Ediload via titan pro
  2. #Ediload via titan software
  3. #Ediload via titan tv

In this particular example, the frame rate is 29.97 which means the handle lengths will only be 3.33 seconds (ouch for us dialogue editors). This is why we stress a minimum of 10 seconds, which I now know for premiere people is 240 frames (for features). This is near impossible to do with only 4 second handles. The reason for needing 10 second handles is very technical, but ultimately we need to dig through the file and try to find blank space (where actors are not talking) that we can cut together to create adequate filler pieces of sound (AKA room tone). while 100 frames might seem adequate, I assure you it is not. It's almost (not quite) as important as file naming convention. As a dialogue editor I CANNOT STRESS ENOUGH how important this step is for me.

#Ediload via titan tv

So, to clear the air on that, 10,000ms = 10 seconds = 240 frames (for 24fps features) or 300 frames (for 30fps tv shows). It all makes sense now when premiere editors tend to send us VERY small handle lengths. We always tell our editors (assuming they are using Avid or FCP) to send us with 10,000ms handles. Handle Size - It's very interesting to see the Premiere export window, as it makes total sense to me now that I can see what an editor is using to export everything.

#Ediload via titan software

In Avid software this is called "Embedded" audio within the OMF/AAF.ĥ.

#Ediload via titan pro

Every time an editor sends over an AAF (or OMF) we have to have them resend because pro tools will not relink the files. Never send an audio files folder as this messes with pro tools.

ediload via titan

Always use the "Encapsulate" function in Premiere. At our studio we require the audio to be exported from premiere as 48kHz (or 48000 in premiere) at 24-bit (this is an industry standard and was covered in the video)Ĥ. in fact, it's a newer / better technology any way. - Easy fix there!ģ. When exporting, it's best to export an AAF, that way you will not run into the problem (with an OMF) of the 2GB limit. Any way, I don't know what it is that causes the renaming of audio files within Premiere (as I am clearly not a picture editor) : - ) but that function really makes the audio post process near impossible for the dialogue editor.Ģ. For low budget shows it is impossible to do this because we have no time / money so we are forced to blindly move forward with what the picture editor gave us (no alt takes can be found, ADR becomes a MUST for the bad takes that are in the OMF, etc etc). We are then forced (we have no choice) but to obtain the EDLs and rebuild the show ourselves from scratch (takes about 2 days). this is what happens to us in Audio Post. you will have no idea where they came from and what they are for. The basics is essentially, imagine all of your video files being renamed. There are many people on multiple online forums having to deal with this issue that Adobe will not change. The most important thing is to NEVER allow premiere to rename the audio files. Thank you VERY much for taking the time to post this! While this video is VERY helpful for most video people, there are a few things that need to be addressed here, which are common mistakes that video assistants or editors make when exporting from Premiere:ġ.















Ediload via titan